366 lines
12 KiB
PHP
366 lines
12 KiB
PHP
<?php
|
|
namespace Game\Core;
|
|
|
|
/**
|
|
* 统一的装备显示工具类
|
|
*/
|
|
class ItemDisplay
|
|
{
|
|
// 品质颜色
|
|
private static array $qualityColors = [
|
|
'common' => Colors::WHITE,
|
|
'rare' => Colors::BLUE,
|
|
'epic' => Colors::MAGENTA,
|
|
'legendary' => Colors::YELLOW,
|
|
];
|
|
|
|
// 品质名称
|
|
private static array $qualityNames = [
|
|
'common' => '普通',
|
|
'rare' => '稀有',
|
|
'epic' => '史诗',
|
|
'legendary' => '传说',
|
|
];
|
|
|
|
// 类型名称
|
|
private static array $typeNames = [
|
|
'weapon' => '武器',
|
|
'armor' => '护甲',
|
|
'boots' => '靴子',
|
|
'ring' => '戒指',
|
|
'necklace' => '项链',
|
|
'consume' => '消耗品',
|
|
'spell' => '法术',
|
|
];
|
|
|
|
// 属性名称
|
|
private static array $statNames = [
|
|
'patk' => '物攻',
|
|
'matk' => '魔攻',
|
|
'pdef' => '物防',
|
|
'mdef' => '魔防',
|
|
'hp' => '生命',
|
|
'crit' => '暴击',
|
|
'critdmg' => '暴伤',
|
|
'heal' => '治疗',
|
|
'cost' => '消耗',
|
|
'damage' => '伤害倍率',
|
|
];
|
|
|
|
// 颜色常量
|
|
private static string $reset = Colors::RESET;
|
|
private static string $yellow = Colors::YELLOW;
|
|
private static string $green = Colors::GREEN;
|
|
private static string $cyan = Colors::CYAN;
|
|
private static string $white = Colors::WHITE;
|
|
private static string $gray = Colors::GRAY;
|
|
|
|
/**
|
|
* 获取品质颜色
|
|
*/
|
|
public static function getQualityColor(string $quality): string
|
|
{
|
|
return self::$qualityColors[$quality] ?? self::$white;
|
|
}
|
|
|
|
/**
|
|
* 获取品质名称
|
|
*/
|
|
public static function getQualityName(string $quality): string
|
|
{
|
|
return self::$qualityNames[$quality] ?? '普通';
|
|
}
|
|
|
|
/**
|
|
* 获取类型名称
|
|
*/
|
|
public static function getTypeName(string $type): string
|
|
{
|
|
return self::$typeNames[$type] ?? ucfirst($type);
|
|
}
|
|
|
|
/**
|
|
* 格式化装备名称(带品质颜色和强化等级)
|
|
*/
|
|
public static function formatName(array $item): string
|
|
{
|
|
$quality = $item['quality'] ?? $item['rarity'] ?? 'common';
|
|
$color = self::getQualityColor($quality);
|
|
$name = ($item['name'] ?? '未知物品') . 'lv.' . $item['level'];
|
|
|
|
$enhanceLevel = $item['enhanceLevel'] ?? 0;
|
|
$enhanceStr = $enhanceLevel > 0 ? self::$yellow . "+{$enhanceLevel}" . self::$reset : "";
|
|
|
|
return $color . $name . self::$reset . $enhanceStr;
|
|
}
|
|
|
|
/**
|
|
* 格式化主属性(单行简洁版)
|
|
*/
|
|
public static function formatStatsCompact(array $item): string
|
|
{
|
|
$stats = [];
|
|
|
|
foreach (self::$statNames as $key => $name) {
|
|
$value = $item[$key] ?? 0;
|
|
if ($value > 0) {
|
|
if ($key === 'damage') {
|
|
$stats[] = "{$name}:{$value}x";
|
|
} else {
|
|
$stats[] = "{$name}+{$value}";
|
|
}
|
|
}
|
|
}
|
|
|
|
return $stats ? self::$green . "(" . implode(" ", $stats) . ")" . self::$reset : "";
|
|
}
|
|
|
|
/**
|
|
* 格式化主属性(多行详细版)
|
|
*/
|
|
public static function formatStatsDetailed(array $item, string $prefix = " "): array
|
|
{
|
|
$lines = [];
|
|
$enhanceLevel = $item['enhanceLevel'] ?? 0;
|
|
|
|
// 法术强化逻辑不同
|
|
$isSpell = ($item['type'] ?? '') === 'spell';
|
|
|
|
if ($isSpell) {
|
|
// 法术强化: 伤害+5%, 消耗-2
|
|
$damageMultiplier = 1 + ($enhanceLevel * 0.05);
|
|
$costReduction = $enhanceLevel * 2;
|
|
|
|
foreach (self::$statNames as $key => $name) {
|
|
$baseValue = $item[$key] ?? 0;
|
|
if ($baseValue > 0) {
|
|
if ($key === 'damage') {
|
|
$finalValue = number_format($baseValue * $damageMultiplier, 2);
|
|
if ($enhanceLevel > 0) {
|
|
$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
|
|
self::$white . $baseValue . "x" . self::$reset . " → " .
|
|
self::$green . $finalValue . "x" . self::$reset;
|
|
} else {
|
|
$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
|
|
self::$green . $baseValue . "x" . self::$reset;
|
|
}
|
|
} elseif ($key === 'cost') {
|
|
$finalValue = max(1, $baseValue - $costReduction);
|
|
if ($enhanceLevel > 0) {
|
|
$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
|
|
self::$white . $baseValue . self::$reset . " → " .
|
|
self::$green . $finalValue . self::$reset;
|
|
} else {
|
|
$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
|
|
self::$green . $baseValue . self::$reset;
|
|
}
|
|
} else {
|
|
// For other stats on spells, just display the base value
|
|
$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
|
|
self::$green . $baseValue . self::$reset;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// 装备强化逻辑
|
|
$enhanceMultiplier = 1 + ($enhanceLevel * 0.05);
|
|
|
|
foreach (self::$statNames as $key => $name) {
|
|
$baseValue = $item[$key] ?? 0;
|
|
if ($baseValue > 0) {
|
|
$finalValue = (int)($baseValue * $enhanceMultiplier);
|
|
if ($enhanceLevel > 0 && $key !== 'heal') {
|
|
$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
|
|
self::$white . $baseValue . self::$reset . " → " .
|
|
self::$green . $finalValue . self::$reset;
|
|
} else {
|
|
$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
|
|
self::$green . $baseValue . self::$reset;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return $lines;
|
|
}
|
|
|
|
/**
|
|
* 格式化词条
|
|
*/
|
|
public static function formatAffixes(array $item, string $prefix = " "): array
|
|
{
|
|
$lines = [];
|
|
$affixes = $item['affixes'] ?? [];
|
|
|
|
if (!empty($affixes)) {
|
|
foreach ($affixes as $affix) {
|
|
$lines[] = $prefix . self::$yellow . "◆ " . self::$reset . $affix;
|
|
}
|
|
}
|
|
|
|
return $lines;
|
|
}
|
|
|
|
/**
|
|
* 渲染物品简略信息(用于列表)
|
|
* 格式: [品质色]名称[/品质色]+强化 (类型) 主属性 <词条数>
|
|
*/
|
|
public static function renderListItem(array $item, bool $showType = true, bool $showQuantity = true): string
|
|
{
|
|
$parts = [];
|
|
|
|
// 名称(带品质颜色和强化)
|
|
$parts[] = self::formatName($item);
|
|
|
|
// 数量
|
|
$quantity = $item['quantity'] ?? 1;
|
|
if ($showQuantity && $quantity > 1) {
|
|
$parts[] = self::$gray . "x{$quantity}" . self::$reset;
|
|
}
|
|
|
|
// 类型
|
|
if ($showType) {
|
|
$type = $item['type'] ?? '';
|
|
$typeName = self::getTypeName($type);
|
|
$parts[] = self::$gray . "[{$typeName}]" . self::$reset;
|
|
}
|
|
|
|
// 主属性(简洁版)
|
|
$statsStr = self::formatStatsCompact($item);
|
|
if ($statsStr) {
|
|
$parts[] = $statsStr;
|
|
}
|
|
|
|
// 词条数量提示
|
|
$affixes = $item['affixes'] ?? [];
|
|
if (!empty($affixes)) {
|
|
$count = count($affixes);
|
|
$parts[] = self::$cyan . implode(',',$affixes);
|
|
}
|
|
|
|
return implode(" ", $parts);
|
|
}
|
|
|
|
/**
|
|
* 渲染物品详细信息(用于详情面板)
|
|
* 返回多行数组
|
|
*/
|
|
public static function renderDetail(array $item, string $linePrefix = "║ "): array
|
|
{
|
|
$lines = [];
|
|
|
|
$quality = $item['quality'] ?? $item['rarity'] ?? 'common';
|
|
$qualityColor = self::getQualityColor($quality);
|
|
$qualityName = self::getQualityName($quality);
|
|
|
|
$type = $item['type'] ?? '';
|
|
$typeName = self::getTypeName($type);
|
|
|
|
$enhanceLevel = $item['enhanceLevel'] ?? 0;
|
|
|
|
// 名称行
|
|
$lines[] = $linePrefix . self::formatName($item);
|
|
$lines[] = $linePrefix;
|
|
|
|
// 品质和类型
|
|
$lines[] = $linePrefix . "品质: " . $qualityColor . $qualityName . self::$reset;
|
|
$lines[] = $linePrefix . "类型: " . self::$white . $typeName . self::$reset;
|
|
|
|
// 强化等级
|
|
if ($enhanceLevel > 0) {
|
|
$bonus = $enhanceLevel * 5;
|
|
$lines[] = $linePrefix . "强化: " . self::$yellow . "+{$enhanceLevel}" . self::$reset .
|
|
self::$gray . " (属性+{$bonus}%)" . self::$reset;
|
|
}
|
|
|
|
$lines[] = $linePrefix;
|
|
|
|
// 主属性
|
|
$lines[] = $linePrefix . self::$white . "--- 主属性 ---" . self::$reset;
|
|
$statLines = self::formatStatsDetailed($item, $linePrefix . " ");
|
|
if (!empty($statLines)) {
|
|
$lines = array_merge($lines, $statLines);
|
|
} else {
|
|
$lines[] = $linePrefix . " " . self::$gray . "(无)" . self::$reset;
|
|
}
|
|
|
|
// 词条
|
|
$affixes = $item['affixes'] ?? [];
|
|
if (!empty($affixes)) {
|
|
$lines[] = $linePrefix;
|
|
$lines[] = $linePrefix . self::$white . "--- 词条 ---" . self::$reset;
|
|
$affixLines = self::formatAffixes($item, $linePrefix . " ");
|
|
$lines = array_merge($lines, $affixLines);
|
|
}
|
|
|
|
// 描述
|
|
$desc = $item['desc'] ?? '';
|
|
if ($desc) {
|
|
$lines[] = $linePrefix;
|
|
$lines[] = $linePrefix . self::$gray . $desc . self::$reset;
|
|
}
|
|
|
|
return $lines;
|
|
}
|
|
|
|
/**
|
|
* 渲染装备槽位信息(用于属性面板)
|
|
*/
|
|
public static function renderSlot(string $slotName, ?array $item, string $linePrefix = "║ "): array
|
|
{
|
|
$lines = [];
|
|
|
|
if ($item) {
|
|
// 第一行:槽位名 + 装备名
|
|
$lines[] = $linePrefix . self::$cyan . $slotName . self::$reset . ": " . self::formatName($item);
|
|
|
|
// 第二行:主属性
|
|
$statsStr = self::formatStatsCompact($item);
|
|
if ($statsStr) {
|
|
$lines[] = $linePrefix . " " . $statsStr;
|
|
}
|
|
|
|
// 第三行及之后:词条
|
|
$affixes = $item['affixes'] ?? [];
|
|
foreach ($affixes as $affix) {
|
|
$lines[] = $linePrefix . " " . self::$yellow . "◆" . self::$reset . " " . $affix;
|
|
}
|
|
} else {
|
|
$lines[] = $linePrefix . self::$cyan . $slotName . self::$reset . ": " .
|
|
self::$gray . "(空)" . self::$reset;
|
|
}
|
|
|
|
return $lines;
|
|
}
|
|
|
|
/**
|
|
* 渲染战斗掉落物品(简洁版)
|
|
*/
|
|
public static function renderDrop(array $item, string $prefix = " "): string
|
|
{
|
|
$quality = $item['quality'] ?? $item['rarity'] ?? 'common';
|
|
$color = self::getQualityColor($quality);
|
|
$name = ($item['name'] ?? '未知物品') . 'lv.' . $item['level'];
|
|
|
|
$enhanceLevel = $item['enhanceLevel'] ?? 0;
|
|
$enhanceStr = $enhanceLevel > 0 ? self::$yellow . "+{$enhanceLevel}" . self::$reset : "";
|
|
|
|
// 简要属性
|
|
$stats = [];
|
|
foreach (['patk', 'matk', 'pdef', 'mdef', 'hp'] as $key) {
|
|
$value = $item[$key] ?? 0;
|
|
if ($value > 0) {
|
|
$statName = self::$statNames[$key] ?? $key;
|
|
$stats[] = "{$statName}+{$value}";
|
|
}
|
|
}
|
|
$statsStr = $stats ? self::$gray . " (" . implode(" ", $stats) . ")" . self::$reset : "";
|
|
|
|
// 词条数量
|
|
$affixCount = count($item['affixes'] ?? []);
|
|
$affixStr = $affixCount > 0 ? self::$cyan . " <{$affixCount}词条>" . self::$reset : "";
|
|
|
|
return $prefix . "✦ " . $color . $name . self::$reset . $enhanceStr . $statsStr . $affixStr;
|
|
}
|
|
}
|