新增功能:
- ItemDisplay.renderSlot: 增强支持法术物品显示
- 法术显示计算方式描述
- 法术显示品质相关的基础数值
- 法术显示消耗(含强化后的实际消耗)
- 装备仍显示属性和词条(无改动)
- StatsPanel 导入 SpellDisplay 以支持未来扩展
改进内容:
- 角色面板技能栏显示法术的详细信息
- 显示14种计算方式的完整描述
- 显示伤害倍数或治疗系数(根据品质)
- 显示强化前后的魔法消耗变化
- 保持与战斗系统显示的一致性
显示格式示例:
[技能1] 火球术 Lv.5 +2
计算: 基于魔攻
倍数: 2.0x
消耗: 20 → 16
[技能2] 恢复术 Lv.3
计算: 基于魔攻
治疗: 0.8x + 40
消耗: 15
🧙 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
535 lines
20 KiB
PHP
535 lines
20 KiB
PHP
<?php
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namespace Game\Core;
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/**
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* 统一的装备显示工具类
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*/
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class ItemDisplay
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{
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// 品质颜色
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private static array $qualityColors = [
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'common' => Colors::WHITE,
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'rare' => Colors::BLUE,
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'epic' => Colors::MAGENTA,
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'legendary' => Colors::YELLOW,
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];
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// 品质名称
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private static array $qualityNames = [
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'common' => '普通',
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'rare' => '稀有',
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'epic' => '史诗',
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'legendary' => '传说',
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];
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// 类型名称
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private static array $typeNames = [
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'weapon' => '武器',
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'armor' => '护甲',
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'boots' => '靴子',
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'ring' => '戒指',
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'necklace' => '项链',
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'consume' => '消耗品',
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'spell' => '法术',
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];
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// 属性名称
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private static array $statNames = [
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'patk' => '物攻',
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'matk' => '魔攻',
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'pdef' => '物防',
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'mdef' => '魔防',
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'hp' => '生命',
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'crit' => '暴击',
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'critdmg' => '暴伤',
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'heal' => '治疗',
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'cost' => '消耗',
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'damage' => '伤害倍率',
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];
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// 颜色常量
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private static string $reset = Colors::RESET;
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private static string $yellow = Colors::YELLOW;
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private static string $green = Colors::GREEN;
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private static string $cyan = Colors::CYAN;
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private static string $white = Colors::WHITE;
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private static string $gray = Colors::GRAY;
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/**
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* 获取品质颜色
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*/
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public static function getQualityColor(string $quality): string
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{
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return self::$qualityColors[$quality] ?? self::$white;
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}
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/**
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* 获取品质名称
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*/
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public static function getQualityName(string $quality): string
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{
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return self::$qualityNames[$quality] ?? '普通';
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}
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/**
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* 获取类型名称
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*/
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public static function getTypeName(string $type): string
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{
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return self::$typeNames[$type] ?? ucfirst($type);
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}
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/**
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* 格式化装备名称(带品质颜色和强化等级)
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*/
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public static function formatName(array $item): string
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{
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$quality = $item['quality'] ?? $item['rarity'] ?? 'common';
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$color = self::getQualityColor($quality);
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$name = ($item['name'] ?? '未知物品') . 'lv.' . $item['level'];
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$enhanceLevel = $item['enhanceLevel'] ?? 0;
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$enhanceStr = $enhanceLevel > 0 ? self::$yellow . "+{$enhanceLevel}" . self::$reset : "";
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return $color . $name . self::$reset . $enhanceStr;
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}
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/**
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* 格式化主属性(单行简洁版)
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*/
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public static function formatStatsCompact(array $item): string
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{
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$stats = [];
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foreach (self::$statNames as $key => $name) {
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$value = $item[$key] ?? 0;
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if ($value > 0) {
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if ($key === 'damage') {
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$stats[] = "{$name}:{$value}x";
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} else {
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$stats[] = "{$name}+{$value}";
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}
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}
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}
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return $stats ? self::$green . "(" . implode(" ", $stats) . ")" . self::$reset : "";
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}
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/**
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* 格式化法术的简洁信息(用于列表显示)
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*/
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public static function formatSpellCompact(array $spell): string
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{
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$calcType = $spell['calc_type'] ?? 'matk';
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$spellType = $spell['spellType'] ?? $spell['type'] ?? 'unknown';
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$calcTypeMap = [
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'matk' => '魔攻',
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'patk' => '物攻',
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'hybrid' => '混合',
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'hp_percent' => 'HP%',
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'crit_heal' => '暴治',
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'crit_damage' => '暴伤',
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'defense' => '防御',
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'low_def_bonus' => '克低防',
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'matk_scaled' => '群伤',
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'dispersed_damage' => '分散伤',
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'crit_aoe' => '暴范',
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'smart_heal' => '智能治',
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'hp_missing' => '缺血治',
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'team_sync' => '队伍同步',
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];
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$calcDesc = $calcTypeMap[$calcType] ?? $calcType;
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// 根据法术类型显示基础数值
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$valueStr = '';
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if ($spellType === 'damage_single' || $spellType === 'damage_aoe') {
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$damageRatio = $spell['damage_ratio'] ?? [1.2, 1.6, 2.0, 2.6];
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$qualityIndex = self::getQualityIndex($spell['quality'] ?? 'common');
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$ratio = $damageRatio[$qualityIndex] ?? 1.0;
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$valueStr = self::$green . "{$ratio}x" . self::$reset;
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} elseif ($spellType === 'heal_single' || $spellType === 'heal_aoe') {
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$healRatio = $spell['heal_ratio'] ?? [0.5, 0.8, 1.2, 1.8];
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$qualityIndex = self::getQualityIndex($spell['quality'] ?? 'common');
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$ratio = $healRatio[$qualityIndex] ?? 0.5;
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$valueStr = self::$green . "{$ratio}x" . self::$reset;
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}
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return self::$cyan . "[{$calcDesc}]" . self::$reset . ($valueStr ? " " . $valueStr : "");
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}
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/**
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* 格式化主属性(多行详细版)
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*/
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public static function formatStatsDetailed(array $item, string $prefix = " "): array
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{
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$lines = [];
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$enhanceLevel = $item['enhanceLevel'] ?? 0;
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// 法术强化逻辑不同
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$isSpell = ($item['type'] ?? '') === 'spell';
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if ($isSpell) {
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// 法术强化: 伤害+5%, 消耗-2
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$damageMultiplier = 1 + ($enhanceLevel * 0.05);
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$costReduction = $enhanceLevel * 2;
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foreach (self::$statNames as $key => $name) {
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$baseValue = $item[$key] ?? 0;
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if ($baseValue > 0) {
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if ($key === 'damage') {
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$finalValue = number_format($baseValue * $damageMultiplier, 2);
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if ($enhanceLevel > 0) {
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$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
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self::$white . $baseValue . "x" . self::$reset . " → " .
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self::$green . $finalValue . "x" . self::$reset;
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} else {
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$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
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self::$green . $baseValue . "x" . self::$reset;
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}
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} elseif ($key === 'cost') {
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$finalValue = max(1, $baseValue - $costReduction);
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if ($enhanceLevel > 0) {
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$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
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self::$white . $baseValue . self::$reset . " → " .
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self::$green . $finalValue . self::$reset;
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} else {
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$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
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self::$green . $baseValue . self::$reset;
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}
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} else {
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// For other stats on spells, just display the base value
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$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
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self::$green . $baseValue . self::$reset;
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}
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}
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}
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} else {
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// 装备强化逻辑
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$enhanceMultiplier = 1 + ($enhanceLevel * 0.05);
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foreach (self::$statNames as $key => $name) {
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$baseValue = $item[$key] ?? 0;
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if ($baseValue > 0) {
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$finalValue = (int)($baseValue * $enhanceMultiplier);
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if ($enhanceLevel > 0 && $key !== 'heal') {
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$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
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self::$white . $baseValue . self::$reset . " → " .
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self::$green . $finalValue . self::$reset;
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} else {
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$lines[] = $prefix . self::$cyan . $name . self::$reset . ": " .
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self::$green . $baseValue . self::$reset;
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}
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}
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}
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}
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return $lines;
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}
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/**
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* 格式化词条
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*/
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public static function formatAffixes(array $item, string $prefix = " "): array
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{
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$lines = [];
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$affixes = $item['affixes'] ?? [];
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if (!empty($affixes)) {
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foreach ($affixes as $affix) {
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$lines[] = $prefix . self::$yellow . "◆ " . self::$reset . $affix;
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}
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}
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return $lines;
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}
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/**
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* 渲染物品简略信息(用于列表)
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* 格式: [品质色]名称[/品质色]+强化 (类型) 主属性 <词条数>
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*/
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public static function renderListItem(array $item, bool $showType = true, bool $showQuantity = true): string
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{
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$parts = [];
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// 名称(带品质颜色和强化)
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$parts[] = self::formatName($item);
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// 数量
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$quantity = $item['quantity'] ?? 1;
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if ($showQuantity && $quantity > 1) {
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$parts[] = self::$gray . "x{$quantity}" . self::$reset;
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}
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// 类型
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if ($showType) {
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$type = $item['type'] ?? '';
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$typeName = self::getTypeName($type);
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$parts[] = self::$gray . "[{$typeName}]" . self::$reset;
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}
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// 主属性(简洁版)或法术信息
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$type = $item['type'] ?? '';
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if ($type === 'spell') {
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// 显示法术的计算方式和基础数值
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$spellInfo = self::formatSpellCompact($item);
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if ($spellInfo) {
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$parts[] = $spellInfo;
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}
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} else {
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// 显示装备的属性
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$statsStr = self::formatStatsCompact($item);
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if ($statsStr) {
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$parts[] = $statsStr;
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}
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}
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// 词条数量提示(仅限装备)
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if ($type !== 'spell') {
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$affixes = $item['affixes'] ?? [];
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if (!empty($affixes)) {
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$count = count($affixes);
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$parts[] = self::$cyan . implode(',',$affixes);
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}
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}
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return implode(" ", $parts);
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}
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/**
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* 渲染物品详细信息(用于详情面板)
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* 返回多行数组
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*/
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public static function renderDetail(array $item, string $linePrefix = "║ "): array
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{
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$lines = [];
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$quality = $item['quality'] ?? $item['rarity'] ?? 'common';
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$qualityColor = self::getQualityColor($quality);
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$qualityName = self::getQualityName($quality);
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$type = $item['type'] ?? '';
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$typeName = self::getTypeName($type);
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$enhanceLevel = $item['enhanceLevel'] ?? 0;
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// 名称行
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$lines[] = $linePrefix . self::formatName($item);
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$lines[] = $linePrefix;
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// 品质和类型
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$lines[] = $linePrefix . "品质: " . $qualityColor . $qualityName . self::$reset;
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$lines[] = $linePrefix . "类型: " . self::$white . $typeName . self::$reset;
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// 强化等级
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if ($enhanceLevel > 0) {
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$bonus = $enhanceLevel * 5;
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$lines[] = $linePrefix . "强化: " . self::$yellow . "+{$enhanceLevel}" . self::$reset .
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self::$gray . " (属性+{$bonus}%)" . self::$reset;
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}
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$lines[] = $linePrefix;
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// 法术特殊显示
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if ($type === 'spell') {
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$lines[] = $linePrefix . self::$white . "--- 法术信息 ---" . self::$reset;
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$spellType = $item['spellType'] ?? $item['type'] ?? 'unknown';
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$calcType = $item['calc_type'] ?? 'unknown';
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// 计算方式映射
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$calcTypeMap = [
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'matk' => '基于魔攻',
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'patk' => '基于物攻',
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'hp_percent' => '基于最大生命值百分比',
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'hybrid' => '基于(魔攻+物攻)混合',
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'crit_heal' => '暴击率影响治疗效果',
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'crit_damage' => '暴击伤害系数影响伤害',
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'crit_aoe' => '暴击率影响范围伤害',
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'defense' => '基于防御属性',
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'low_def_bonus' => '对低防御敌人伤害加成',
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'matk_scaled' => '随敌人数量加成',
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'dispersed_damage' => '伤害分散到所有敌人',
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'smart_heal' => '智能治疗(优先低血量)',
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'hp_missing' => '基于缺失生命值',
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'team_sync' => '基于队伍规模',
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];
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$calcDesc = $calcTypeMap[$calcType] ?? $calcType;
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$lines[] = $linePrefix . " 计算方式: " . self::$cyan . $calcDesc . self::$reset;
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// 基础数值
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if ($spellType === 'damage_single' || $spellType === 'damage_aoe') {
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$damageRatio = $item['damage_ratio'] ?? [1.2, 1.6, 2.0, 2.6];
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$qualityIndex = self::getQualityIndex($quality);
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$ratio = $damageRatio[$qualityIndex] ?? 1.0;
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$lines[] = $linePrefix . " 伤害倍数: " . self::$green . $ratio . "x" . self::$reset;
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} elseif ($spellType === 'heal_single' || $spellType === 'heal_aoe') {
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$healRatio = $item['heal_ratio'] ?? [0.5, 0.8, 1.2, 1.8];
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$healBase = $item['heal_base'] ?? [20, 40, 70, 120];
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$qualityIndex = self::getQualityIndex($quality);
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$ratio = $healRatio[$qualityIndex] ?? 0.5;
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$base = $healBase[$qualityIndex] ?? 20;
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$lines[] = $linePrefix . " 治疗系数: " . self::$green . $ratio . "x + " . $base . self::$reset;
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}
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$lines[] = $linePrefix;
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}
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// 主属性
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$lines[] = $linePrefix . self::$white . "--- 主属性 ---" . self::$reset;
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$statLines = self::formatStatsDetailed($item, $linePrefix . " ");
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if (!empty($statLines)) {
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$lines = array_merge($lines, $statLines);
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} else {
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$lines[] = $linePrefix . " " . self::$gray . "(无)" . self::$reset;
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}
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// 词条
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$affixes = $item['affixes'] ?? [];
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if (!empty($affixes)) {
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$lines[] = $linePrefix;
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$lines[] = $linePrefix . self::$white . "--- 词条 ---" . self::$reset;
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$affixLines = self::formatAffixes($item, $linePrefix . " ");
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$lines = array_merge($lines, $affixLines);
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}
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// 描述
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$desc = $item['desc'] ?? '';
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if ($desc) {
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$lines[] = $linePrefix;
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$lines[] = $linePrefix . self::$gray . $desc . self::$reset;
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}
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return $lines;
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}
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/**
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* 渲染装备槽位信息(用于属性面板)
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*/
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public static function renderSlot(string $slotName, ?array $item, string $linePrefix = "║ "): array
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{
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$lines = [];
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if ($item) {
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$type = $item['type'] ?? '';
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// 第一行:槽位名 + 装备/法术名
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$lines[] = $linePrefix . self::$cyan . $slotName . self::$reset . ": " . self::formatName($item);
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if ($type === 'spell') {
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// 法术显示:计算方式和基础数值
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$calcType = $item['calc_type'] ?? 'matk';
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$spellType = $item['spellType'] ?? $item['type'] ?? 'unknown';
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// 计算方式的完整描述
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$calcTypeDescMap = [
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'matk' => '基于魔攻',
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'patk' => '基于物攻',
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'hybrid' => '混合伤害',
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'hp_percent' => '基于HP%',
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'crit_heal' => '暴击治疗',
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'crit_damage' => '暴击伤害',
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'defense' => '基于防御',
|
|
'low_def_bonus' => '克低防',
|
|
'matk_scaled' => '群体伤害',
|
|
'dispersed_damage' => '分散伤害',
|
|
'crit_aoe' => '暴击范围',
|
|
'smart_heal' => '智能治疗',
|
|
'hp_missing' => '缺血治疗',
|
|
'team_sync' => '队伍同步',
|
|
];
|
|
|
|
$calcDesc = $calcTypeDescMap[$calcType] ?? $calcType;
|
|
$lines[] = $linePrefix . " " . self::$white . "计算: " . self::$green . $calcDesc . self::$reset;
|
|
|
|
// 显示基础数值
|
|
if ($spellType === 'damage_single' || $spellType === 'damage_aoe') {
|
|
$damageRatio = $item['damage_ratio'] ?? [1.2, 1.6, 2.0, 2.6];
|
|
$qualityIndex = self::getQualityIndex($item['quality'] ?? 'common');
|
|
$ratio = $damageRatio[$qualityIndex] ?? 1.0;
|
|
$lines[] = $linePrefix . " " . self::$white . "倍数: " . self::$yellow . "{$ratio}x" . self::$reset;
|
|
} elseif ($spellType === 'heal_single' || $spellType === 'heal_aoe') {
|
|
$healRatio = $item['heal_ratio'] ?? [0.5, 0.8, 1.2, 1.8];
|
|
$healBase = $item['heal_base'] ?? [20, 40, 70, 120];
|
|
$qualityIndex = self::getQualityIndex($item['quality'] ?? 'common');
|
|
$ratio = $healRatio[$qualityIndex] ?? 0.5;
|
|
$base = $healBase[$qualityIndex] ?? 20;
|
|
$lines[] = $linePrefix . " " . self::$white . "治疗: " . self::$yellow . "{$ratio}x + {$base}" . self::$reset;
|
|
}
|
|
|
|
// 显示消耗
|
|
$cost = $item['cost'] ?? 0;
|
|
$enhanceLevel = $item['enhanceLevel'] ?? 0;
|
|
$actualCost = max(1, $cost - ($enhanceLevel * 2));
|
|
if ($enhanceLevel > 0) {
|
|
$lines[] = $linePrefix . " " . self::$white . "消耗: " . self::$yellow . "{$cost}" . self::$reset . " → " . self::$green . "{$actualCost}" . self::$reset;
|
|
} else {
|
|
$lines[] = $linePrefix . " " . self::$white . "消耗: " . self::$green . "{$actualCost}" . self::$reset;
|
|
}
|
|
} else {
|
|
// 装备显示:属性和词条
|
|
$statsStr = self::formatStatsCompact($item);
|
|
if ($statsStr) {
|
|
$lines[] = $linePrefix . " " . $statsStr;
|
|
}
|
|
|
|
// 词条
|
|
$affixes = $item['affixes'] ?? [];
|
|
foreach ($affixes as $affix) {
|
|
$lines[] = $linePrefix . " " . self::$yellow . "◆" . self::$reset . " " . $affix;
|
|
}
|
|
}
|
|
} else {
|
|
$lines[] = $linePrefix . self::$cyan . $slotName . self::$reset . ": " .
|
|
self::$gray . "(空)" . self::$reset;
|
|
}
|
|
|
|
return $lines;
|
|
}
|
|
|
|
/**
|
|
* 渲染战斗掉落物品(简洁版)
|
|
*/
|
|
public static function renderDrop(array $item, string $prefix = " "): string
|
|
{
|
|
$quality = $item['quality'] ?? $item['rarity'] ?? 'common';
|
|
$color = self::getQualityColor($quality);
|
|
$name = ($item['name'] ?? '未知物品') . 'lv.' . $item['level'];
|
|
|
|
$enhanceLevel = $item['enhanceLevel'] ?? 0;
|
|
$enhanceStr = $enhanceLevel > 0 ? self::$yellow . "+{$enhanceLevel}" . self::$reset : "";
|
|
|
|
// 简要属性
|
|
$stats = [];
|
|
foreach (['patk', 'matk', 'pdef', 'mdef', 'hp'] as $key) {
|
|
$value = $item[$key] ?? 0;
|
|
if ($value > 0) {
|
|
$statName = self::$statNames[$key] ?? $key;
|
|
$stats[] = "{$statName}+{$value}";
|
|
}
|
|
}
|
|
$statsStr = $stats ? self::$gray . " (" . implode(" ", $stats) . ")" . self::$reset : "";
|
|
|
|
// 词条数量
|
|
$affixCount = count($item['affixes'] ?? []);
|
|
$affixStr = $affixCount > 0 ? self::$cyan . " <{$affixCount}词条>" . self::$reset : "";
|
|
|
|
return $prefix . "✦ " . $color . $name . self::$reset . $enhanceStr . $statsStr . $affixStr;
|
|
}
|
|
|
|
/**
|
|
* 根据品质获取数组索引
|
|
*/
|
|
private static function getQualityIndex(string $quality): int
|
|
{
|
|
return match($quality) {
|
|
'common' => 0,
|
|
'rare' => 1,
|
|
'epic' => 2,
|
|
'legendary' => 3,
|
|
default => 0,
|
|
};
|
|
}
|
|
}
|