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hant 82b6b27563 Implement comprehensive spell system with base damage and growth mechanics
- Add 5 spell templates (fire, ice, thunder, heal, defense) with base damage values and growth rates for 4 quality levels (common, rare, epic, legendary)
- Add base values and growth rates to 100+ spell configurations across all 13 maps and 39+ monsters
- Implement dynamic damage calculation: baseValue + (level * growth) + randomBonus
- Ensure all spells reference appropriate templates for proper scaling mechanics
- Follow cultivation stage progression (Qi Refinement → Foundation Establishment → Core Formation → Nascent Soul → Ascension)

This enables spells to scale dynamically with character level and quality tier, providing the foundation for implementing the damage calculation system in game code.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-05 22:39:40 +08:00
.idea Merge remote-tracking branch 'origin/main' 2025-12-05 09:39:28 +08:00
bin 法术 2025-12-02 23:13:38 +08:00
src Implement comprehensive spell system with base damage and growth mechanics 2025-12-05 22:39:40 +08:00
test 技能优化 2025-12-05 17:38:10 +08:00
web first 2025-12-01 18:13:15 +08:00
.DS_Store first 2025-12-05 09:38:15 +08:00
.gitignore 技能优化 2025-12-05 17:38:10 +08:00
box.json first 2025-12-01 18:13:15 +08:00
build-phar.php first 2025-12-01 18:13:15 +08:00
build.sh first 2025-12-01 18:13:15 +08:00
composer.json 逻辑优化 2025-12-04 18:11:28 +08:00
composer.lock 逻辑优化 2025-12-04 18:11:28 +08:00
save.json 技能优化 2025-12-05 18:15:06 +08:00
start-server.sh first 2025-12-01 18:13:15 +08:00