[ // 1. 治愈术 - 魔攻型 (恢复 = 魔攻 × 倍数 + 基础值) 1 => [ 'name' => '治愈术', 'type' => 'heal_single', 'calc_type' => 'matk', // 计算方式:纯魔攻 'cost' => 15, 'level_req' => 1, 'desc' => '恢复自己或队友的生命值,效果与魔攻相关', // 品质参数:[common, rare, epic, legendary] 'heal_ratio' => [0.5, 0.8, 1.2, 1.8], // 魔攻倍数 'heal_base' => [20, 40, 70, 120], // 基础治疗值 'base' => [8, 18, 38, 65], // 基础伤害值 'growth' => [0.8, 1.0, 1.2, 1.5], // 等级成长系数 ], // 2. 及时救难 - 生命值百分比型 (恢复 = 自己最大生命值 × 百分比) 2 => [ 'name' => '及时救难', 'type' => 'heal_single', 'calc_type' => 'hp_percent', // 计算方式:最大生命值百分比 'cost' => 20, 'level_req' => 5, 'desc' => '将自己的部分生命值转移给队友', 'heal_ratio' => [0.3, 0.4, 0.5, 0.6], // 最大生命值百分比 'base' => [8, 18, 38, 65], // 基础伤害值 'growth' => [0.8, 1.0, 1.2, 1.5], // 等级成长系数 ], // 3. 活力术 - 混合型 (恢复 = (魔攻 + 物攻) × 倍数 + 基础值) 3 => [ 'name' => '活力术', 'type' => 'heal_single', 'calc_type' => 'hybrid', // 计算方式:魔攻 + 物攻混合 'cost' => 25, 'level_req' => 12, 'desc' => '结合物理和魔法的治疗法术', 'heal_ratio' => [0.3, 0.5, 0.7, 1.0], // (魔攻+物攻) 倍数 'heal_base' => [15, 30, 50, 80], 'base' => [8, 18, 38, 65], // 基础伤害值 'growth' => [0.8, 1.0, 1.2, 1.5], // 等级成长系数 ], // 4. 生命之泉 - 基于当前生命值缺口 (恢复 = 缺失血量 × 百分比) 4 => [ 'name' => '生命之泉', 'type' => 'heal_single', 'calc_type' => 'hp_missing', // 计算方式:缺失生命值百分比 'cost' => 30, 'level_req' => 18, 'desc' => '根据队友缺失的生命值比例进行治疗', 'heal_ratio' => [0.4, 0.55, 0.7, 0.85], // 缺失生命值百分比 'base' => [8, 18, 38, 65], // 基础伤害值 'growth' => [0.8, 1.0, 1.2, 1.5], // 等级成长系数 ], // 5. 暴击治疗 - 与暴击率相关 (恢复 = 魔攻 × 倍数 × (1 + 暴击率×特殊系数)) 5 => [ 'name' => '暴击治疗', 'type' => 'heal_single', 'calc_type' => 'crit_heal', // 计算方式:与暴击率相关 'cost' => 28, 'level_req' => 22, 'desc' => '暴击率越高,治疗效果越强', 'heal_ratio' => [0.4, 0.65, 0.95, 1.4], // 基础魔攻倍数 'crit_bonus' => [0.5, 0.7, 1.0, 1.5], // 暴击率加成系数 'base' => [8, 18, 38, 65], // 基础伤害值 'growth' => [0.8, 1.0, 1.2, 1.5], // 等级成长系数 ], // 6. 援护术 - 基于防御属性 (恢复 = (物防+魔防) × 倍数 + 固定值) 6 => [ 'name' => '援护术', 'type' => 'heal_single', 'calc_type' => 'defense', // 计算方式:基于防御属性 'cost' => 22, 'level_req' => 15, 'desc' => '根据防御力进行治疗,防御越高效果越好', 'heal_ratio' => [0.8, 1.2, 1.8, 2.5], // (物防+魔防) 倍数 'heal_base' => [10, 20, 35, 60], 'base' => [8, 18, 38, 65], // 基础伤害值 'growth' => [0.8, 1.0, 1.2, 1.5], // 等级成长系数 ], ], // ============ 单体伤害法术 (damage_single) ============ 'damage_single' => [ // 10. 火球术 - 魔攻型 (伤害 = 魔攻 × 倍数) 10 => [ 'name' => '火球术', 'type' => 'damage_single', 'calc_type' => 'matk', 'cost' => 20, 'level_req' => 1, 'desc' => '发出一团火球,对单个敌人造成伤害', 'damage_ratio' => [1.2, 1.6, 2.0, 2.6], 'base' => [5, 12, 25, 45], // 基础伤害值 'growth' => [0.6, 0.8, 1.0, 1.2], // 等级成长系数 ], // 11. 冰锥术 - 魔攻型 11 => [ 'name' => '冰锥术', 'type' => 'damage_single', 'calc_type' => 'matk', 'cost' => 22, 'level_req' => 6, 'desc' => '凝聚寒冰之力,发出锐利冰锥', 'damage_ratio' => [1.3, 1.8, 2.2, 3.0], 'base' => [4, 10, 22, 42], // 基础伤害值 'growth' => [0.5, 0.7, 0.95, 1.15], // 等级成长系数 ], // 12. 雷击术 - 物攻型 (伤害 = 物攻 × 倍数) 12 => [ 'name' => '雷击术', 'type' => 'damage_single', 'calc_type' => 'patk', 'cost' => 24, 'level_req' => 10, 'desc' => '召唤雷电直击单个敌人,与物攻相关', 'damage_ratio' => [1.4, 1.9, 2.3, 3.2], 'base' => [6, 14, 28, 48], // 基础伤害值 'growth' => [0.7, 0.9, 1.1, 1.3], // 等级成长系数 ], // 13. 烈焰焚天 - 混合型 (伤害 = (魔攻 + 物攻) × 倍数) 13 => [ 'name' => '烈焰焚天', 'type' => 'damage_single', 'calc_type' => 'hybrid', 'cost' => 35, 'level_req' => 18, 'desc' => '释放强大的火焰,伤害与双攻相关', 'damage_ratio' => [0.8, 1.1, 1.5, 2.0], 'base' => [5, 12, 25, 45], // 基础伤害值 'growth' => [0.6, 0.8, 1.0, 1.2], // 等级成长系数 ], // 14. 诛仙剑气 - 物攻 + 暴击型 (伤害 = 物攻 × 倍数 × (1 + 暴击伤害系数)) 14 => [ 'name' => '诛仙剑气', 'type' => 'damage_single', 'calc_type' => 'crit_damage', 'cost' => 40, 'level_req' => 28, 'desc' => '凝聚剑意,暴击伤害系数越高效果越强', 'damage_ratio' => [1.5, 2.0, 2.6, 3.5], 'crit_dmg_bonus' => [0.3, 0.5, 0.8, 1.2], // 暴击伤害加成系数 'base' => [5, 12, 25, 45], // 基础伤害值 'growth' => [0.6, 0.8, 1.0, 1.2], // 等级成长系数 ], // 15. 狂暴斩 - 低防御有加成 (伤害 = 物攻 × 倍数 × (1 + (100-敌人防御百分比)×系数)) 15 => [ 'name' => '狂暴斩', 'type' => 'damage_single', 'calc_type' => 'low_def_bonus', 'cost' => 32, 'level_req' => 20, 'desc' => '攻击防御低的敌人伤害更高', 'damage_ratio' => [1.1, 1.5, 2.0, 2.7], 'base' => [5, 12, 25, 45], // 基础伤害值 'growth' => [0.6, 0.8, 1.0, 1.2], // 等级成长系数 ], ], // ============ 群体伤害法术 (damage_aoe) ============ 'damage_aoe' => [ // 20. 冰雹术 - 魔攻型 (每敌伤害 = 魔攻 × 倍数) 20 => [ 'name' => '冰雹术', 'type' => 'damage_aoe', 'calc_type' => 'matk', 'cost' => 35, 'level_req' => 5, 'desc' => '召唤冰雹,攻击所有敌人', 'damage_ratio' => [0.7, 1.0, 1.3, 1.7], 'base' => [4, 10, 22, 42], 'growth' => [0.5, 0.7, 0.95, 1.15], ], // 21. 炎爆术 - 魔攻型,随敌人数量加成 21 => [ 'name' => '炎爆术', 'type' => 'damage_aoe', 'calc_type' => 'matk_scaled', 'cost' => 40, 'level_req' => 12, 'desc' => '引发连锁爆炸,敌人越多伤害加成越高', 'damage_ratio' => [0.8, 1.1, 1.4, 1.9], 'enemy_count_bonus' => [0.1, 0.15, 0.2, 0.3], // 每增加一个敌人增加的伤害百分比 'base' => [4, 10, 22, 42], // 基础伤害值 'growth' => [0.5, 0.7, 0.95, 1.15], // 等级成长系数 ], // 22. 流星雨 - 混合型 (每敌伤害 = (魔攻 + 物攻) × 倍数) 22 => [ 'name' => '流星雨', 'type' => 'damage_aoe', 'calc_type' => 'hybrid', 'cost' => 50, 'level_req' => 20, 'desc' => '召唤流星坠落,轰击全体敌人', 'damage_ratio' => [0.6, 0.85, 1.15, 1.55], 'base' => [5, 12, 25, 45], 'growth' => [0.6, 0.8, 1, 1.2], ], // 23. 灭世风暴 - 基于暴击率 (每敌伤害 = 魔攻 × 倍数 × (1 + 暴击率×系数)) 23 => [ 'name' => '灭世风暴', 'type' => 'damage_aoe', 'calc_type' => 'crit_aoe', 'cost' => 60, 'level_req' => 30, 'desc' => '引发天地异变,暴击率影响范围伤害', 'damage_ratio' => [0.9, 1.2, 1.6, 2.2], 'crit_bonus' => [0.4, 0.6, 0.9, 1.3], 'base' => [5, 12, 25, 45], 'growth' => [0.6, 0.8, 1, 1.2], ], // 24. 末日火雨 - 敌人越多伤害越低,但每个敌人都会受伤 24 => [ 'name' => '末日火雨', 'type' => 'damage_aoe', 'calc_type' => 'dispersed_damage', 'cost' => 55, 'level_req' => 25, 'desc' => '魔法能量分散到所有敌人,敌人越多分散越严重', 'damage_ratio' => [1.8, 2.5, 3.2, 4.0], 'dispersion' => [0.8, 0.75, 0.7, 0.65], // 随敌人数量衰减系数 'base' => [5, 12, 25, 45], // 基础伤害值 'growth' => [0.6, 0.8, 1.0, 1.2], // 等级成长系数 ], // 25. 狂风斩 - 基于物攻 (每敌伤害 = 物攻 × 倍数) 25 => [ 'name' => '狂风斩', 'type' => 'damage_aoe', 'calc_type' => 'patk', 'cost' => 45, 'level_req' => 16, 'desc' => '挥出狂暴的风刃,基于物攻伤害', 'damage_ratio' => [0.9, 1.2, 1.6, 2.1], 'base' => [6, 14, 28, 48], 'growth' => [0.7, 0.9, 1.1, 1.3], ], ], // ============ 群体治疗法术 (heal_aoe) ============ 'heal_aoe' => [ // 30. 神圣庇护 - 魔攻型 (每人恢复 = 魔攻 × 倍数 + 基础值) 30 => [ 'name' => '神圣庇护', 'type' => 'heal_aoe', 'calc_type' => 'matk', 'cost' => 30, 'level_req' => 8, 'desc' => '为所有队员增加防护,恢复生命值', 'heal_ratio' => [0.3, 0.5, 0.75, 1.0], 'heal_base' => [15, 30, 50, 75], 'base' => [8, 18, 38, 65], 'growth' => [0.8, 1, 1.2, 1.5], ], // 31. 恢复光环 - 生命值百分比型 (每人恢复 = 自己最大生命值 × 百分比) 31 => [ 'name' => '恢复光环', 'type' => 'heal_aoe', 'calc_type' => 'hp_percent', 'cost' => 35, 'level_req' => 14, 'desc' => '释放温暖的光芒,基于自己的最大生命值恢复队员', 'heal_ratio' => [0.2, 0.3, 0.4, 0.5], 'base' => [8, 18, 38, 65], 'growth' => [0.8, 1, 1.2, 1.5], ], // 32. 圣灵之力 - 混合型 (每人恢复 = (魔攻 + 物攻) × 倍数) 32 => [ 'name' => '圣灵之力', 'type' => 'heal_aoe', 'calc_type' => 'hybrid', 'cost' => 45, 'level_req' => 22, 'desc' => '强大的群体治疗,恢复所有队员', 'heal_ratio' => [0.25, 0.4, 0.6, 0.85], 'heal_base' => [10, 20, 35, 55], 'base' => [8, 18, 38, 65], 'growth' => [0.8, 1, 1.2, 1.5], ], // 33. 仙界救赎 - 智能治疗(优先治疗血量少的队员) 33 => [ 'name' => '仙界救赎', 'type' => 'heal_aoe', 'calc_type' => 'smart_heal', 'cost' => 55, 'level_req' => 32, 'desc' => '至高的救赎之力,优先治疗血量较低的队员', 'heal_ratio' => [0.4, 0.6, 0.9, 1.3], 'heal_base' => [25, 45, 70, 110], 'priority_bonus' => [0.2, 0.3, 0.4, 0.5], // 血量越少加成越多 'base' => [8, 18, 38, 65], 'growth' => [0.8, 1, 1.2, 1.5], ], // 34. 护盾术 - 基于防御属性 (每人恢复 = (物防+魔防) × 倍数) 34 => [ 'name' => '护盾术', 'type' => 'heal_aoe', 'calc_type' => 'defense', 'cost' => 40, 'level_req' => 18, 'desc' => '根据防御力为队员恢复生命值', 'heal_ratio' => [0.5, 0.75, 1.1, 1.5], 'heal_base' => [8, 16, 28, 45], 'base' => [8, 18, 38, 65], 'growth' => [0.8, 1, 1.2, 1.5], ], // 35. 团队共鸣 - 基于队伍状态 (每人恢复 = 魔攻 × 倍数 × (队员数量系数)) 35 => [ 'name' => '团队共鸣', 'type' => 'heal_aoe', 'calc_type' => 'team_sync', 'cost' => 38, 'level_req' => 20, 'desc' => '队员越多,治疗效果越强', 'heal_ratio' => [0.35, 0.55, 0.8, 1.1], 'team_bonus' => [0.2, 0.3, 0.45, 0.6], // 每增加一个队员增加的治疗百分比 'base' => [8, 18, 38, 65], 'growth' => [0.8, 1, 1.2, 1.5], ], ], // ============ 品质掉落概率 ============ 'quality_drop_rates' => [ 'common' => 70, // 普通法术 70% 掉落概率 'rare' => 20, // 稀有法术 20% 掉落概率 'epic' => 8, // 史诗法术 8% 掉落概率 'legendary' => 2, // 传奇法术 2% 掉落概率 ], // ============ 法术品质对应的学习资源书数量 ============ 'quality_levels' => [ 'common' => 1, // 普通资源书可学习普通法术 'rare' => 2, // 稀有资源书可学习稀有法术 'epic' => 3, // 史诗资源书可学习史诗法术 'legendary' => 4, // 传奇资源书可学习传奇法术 ], // ============ 法术升级系统 ============ 'upgrades' => [ // 每个等级需要的资源书数量和属性提升 1 => ['cost' => 0, 'bonus' => 0, 'cost_reduction' => 0], 2 => ['cost' => 2, 'bonus' => 10, 'cost_reduction' => 2], 3 => ['cost' => 3, 'bonus' => 20, 'cost_reduction' => 4], 4 => ['cost' => 4, 'bonus' => 30, 'cost_reduction' => 6], 5 => ['cost' => 5, 'bonus' => 40, 'cost_reduction' => 8], 6 => ['cost' => 6, 'bonus' => 50, 'cost_reduction' => 10], 7 => ['cost' => 8, 'bonus' => 60, 'cost_reduction' => 12], 8 => ['cost' => 10, 'bonus' => 70, 'cost_reduction' => 14], 9 => ['cost' => 12, 'bonus' => 80, 'cost_reduction' => 16], 10 => ['cost' => 15, 'bonus' => 100, 'cost_reduction' => 20], ], // ============ 地牢法术掉落映射 ============ 'dungeon_spell_drops' => [ 1 => ['heal_single', 'damage_single', 'damage_aoe'], // 七玄门 (Lv.1-5) 2 => ['damage_single', 'damage_aoe', 'heal_aoe'], // 太南谷 (Lv.5-10) 3 => ['heal_single', 'heal_aoe'], // 血色禁地 (Lv.10-15) 4 => ['damage_single', 'damage_aoe'], // 黄枫谷 (Lv.15-20) 5 => ['damage_single', 'heal_aoe'], // 燕翎堡 (Lv.20-30) 6 => ['damage_single', 'heal_aoe'], // 越京皇宫 (Lv.30-40) 7 => ['damage_aoe'], // 乱星海-魁星岛 (Lv.40-50) 8 => ['damage_aoe', 'heal_single', 'heal_aoe'], // 虚天殿 (Lv.50-60) 9 => ['damage_single', 'damage_aoe', 'heal_single'], // 外星海 (Lv.60+) ], // ============ 按法术类型和品质分类 ============ 'spells_by_quality' => [ 'common' => [ 'heal_single' => [1], 'damage_single' => [10], 'damage_aoe' => [20], 'heal_aoe' => [30], ], 'rare' => [ 'heal_single' => [2, 3], 'damage_single' => [11, 12], 'damage_aoe' => [21, 22], 'heal_aoe' => [31, 32], ], 'epic' => [ 'heal_single' => [4, 5], 'damage_single' => [13, 14], 'damage_aoe' => [23, 24], 'heal_aoe' => [33, 34], ], 'legendary' => [ 'heal_single' => [6], 'damage_single' => [15], 'damage_aoe' => [25], 'heal_aoe' => [35], ], ], ];