- Modified startup script to instantiate GameProcessServer separately
before wrapping in WsServer/HttpServer, allowing direct access to
set event loop after IoServer creation
- Implemented setLoop() method to set event loop after construction
- Added error handling for fwrite() to gracefully handle broken pipes
when process closes
- Suppressed fread() warnings with @ operator to avoid noise
- Simplified startOutputReader() since event loop polling is now
handled directly in onOpen()
- Added null checks for event loop before using in timers
- Server now properly starts with continuous 100ms output polling
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>