技能优化
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c77620127d
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ecee1606f4
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@ -95,48 +95,48 @@ return [
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'min_level' => 1,
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'desc' => '镜州边境的江湖门派,韩立修仙之路的起点。',
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'monsters' => [
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// [
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// 'name' => '野狼帮帮众',
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// 'level' => 1,
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// 'hp' => 30,
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// 'patk' => 5,
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// 'matk' => 2,
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// 'pdef' => 0,
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// 'mdef' => 0,
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// 'exp' => 10,
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// 'spirit_stones' => 2,
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// 'drops' => [
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// ['type' => 'weapon', 'name' => '铁刀', 'rate' => 25] + $weaponTemplate,
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// ['type' => 'consume', 'name' => '金疮药', 'rate' => 20, 'heal' => 30],
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// ],
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// 'spells' => [
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// ['id' => 10, 'name' => '柔拳', 'rate' => 25],
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// ],
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// 'weight' => 60,
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// ],
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// [
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// 'name' => '野狼帮精锐',
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// 'level' => 3,
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// 'hp' => 50,
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// 'patk' => 10,
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// 'matk' => 3,
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// 'pdef' => 2,
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// 'mdef' => 1,
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// 'exp' => 20,
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// 'spirit_stones' => 5,
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// 'drops' => [
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// ['type' => 'armor', 'name' => '皮甲', 'rate' => 25] + $armorTemplate,
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// ['type' => 'consume', 'name' => '黄龙丹', 'rate' => 25, 'heal' => 50],
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// ],
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// 'spells' => [
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// ['id' => 10, 'name' => '刀气切割', 'rate' => 20],
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// ['id' => 20, 'name' => '寒冰爆裂', 'rate' => 25],
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// ],
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// 'minions' => [
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// ['name' => '野狼帮帮众', 'hp' => 30, 'patk' => 5, 'matk' => 2, 'pdef' => 0, 'mdef' => 0, 'exp' => 10, 'count' => 2],
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// ],
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// 'weight' => 30,
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// ],
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[
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'name' => '野狼帮帮众',
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'level' => 1,
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'hp' => 30,
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'patk' => 5,
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'matk' => 2,
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'pdef' => 0,
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'mdef' => 0,
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'exp' => 10,
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'spirit_stones' => 2,
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'drops' => [
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['type' => 'weapon', 'name' => '铁刀', 'rate' => 25] + $weaponTemplate,
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['type' => 'consume', 'name' => '金疮药', 'rate' => 20, 'heal' => 30],
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],
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'spells' => [
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['id' => 10, 'name' => '柔拳', 'rate' => 25],
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],
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'weight' => 60,
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],
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[
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'name' => '野狼帮精锐',
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'level' => 3,
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'hp' => 50,
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'patk' => 10,
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'matk' => 3,
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'pdef' => 2,
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'mdef' => 1,
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'exp' => 20,
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'spirit_stones' => 5,
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'drops' => [
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['type' => 'armor', 'name' => '皮甲', 'rate' => 25] + $armorTemplate,
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['type' => 'consume', 'name' => '黄龙丹', 'rate' => 25, 'heal' => 50],
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],
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'spells' => [
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['id' => 10, 'name' => '刀气切割', 'rate' => 20],
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['id' => 20, 'name' => '寒冰爆裂', 'rate' => 25],
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],
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'minions' => [
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['name' => '野狼帮帮众', 'hp' => 30, 'patk' => 5, 'matk' => 2, 'pdef' => 0, 'mdef' => 0, 'exp' => 10, 'count' => 2],
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],
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'weight' => 30,
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],
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[
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'name' => '墨大夫',
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'level' => 5,
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@ -210,6 +210,8 @@ class Actor
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'hp' => $this->hp,
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'patk' => $this->patk ?? 0,
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'matk' => $this->matk ?? 0,
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'mana' => $this->mana ?? 0,
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'maxMana' => $this->maxMana ?? 0,
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'pdef' => $this->pdef ?? 0,
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'mdef' => $this->mdef ?? 0,
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'crit' => $this->crit ?? 0,
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@ -33,6 +33,7 @@ class Battle
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private string $yellow;
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private string $cyan;
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private string $white;
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private string $blue;
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private string $magenta;
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private string $bold;
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private string $reset;
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@ -54,6 +55,7 @@ class Battle
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$this->magenta = Colors::MAGENTA;
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$this->bold = Colors::BOLD;
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$this->reset = Colors::RESET;
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$this->blue = Colors::BLUE;
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$this->qualityColors = [
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'common' => Colors::WHITE,
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@ -269,6 +271,7 @@ class Battle
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$playerHpText = $this->player->hp . "/" . $stats['maxHp'];
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$out->writeln("{$this->cyan}║{$this->reset} {$this->green}🧙{$this->reset} {$this->bold}玩家{$this->reset} Lv.{$this->player->level}");
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$out->writeln("{$this->cyan}║{$this->reset} {$playerHpBar} {$this->white}{$playerHpText}{$this->reset}");
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$out->writeln("{$this->cyan}║{$this->reset} {$this->blue}🔮 {$stats['mana']}/{$stats['maxMana']}{$this->reset}");
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$out->writeln("{$this->cyan}║{$this->reset} {$this->yellow}⚔️{$this->reset} {$stats['patk']}/{$stats['matk']} {$this->green}🛡️{$this->reset} {$stats['pdef']}/{$stats['mdef']} {$this->red}💥{$this->reset} {$stats['crit']}/{$stats['critdmg']}%");
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// 显示同伴信息
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@ -283,6 +286,7 @@ class Battle
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$status = $partnerHp > 0 ? "" : " {$this->red}[倒下]{$this->reset}";
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$out->writeln("{$this->cyan}║{$this->reset} {$this->magenta}👤{$this->reset} {$partner->name} Lv.{$partner->level}{$status}");
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$out->writeln("{$this->cyan}║{$this->reset} {$partnerHpBar} {$this->white}{$partnerHpText}{$this->reset}");
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$out->writeln("{$this->cyan}║{$this->reset} {$this->blue}🔮 {$partnerStats['mana']}/{$partnerStats['maxMana']}{$this->reset}");
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$out->writeln("{$this->cyan}║{$this->reset} {$this->yellow}⚔️{$this->reset} {$partnerStats['patk']}/{$partnerStats['matk']} {$this->green}🛡️{$this->reset} {$partnerStats['pdef']}/{$partnerStats['mdef']} {$this->red}💥{$this->reset} {$partnerStats['crit']}/{$partnerStats['critdmg']}%");
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}
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@ -837,6 +841,12 @@ class Battle
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$target->hp -= $damage;
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// 蓝量恢复机制
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// 攻击者恢复 15 点
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$actorRecovered = $actor->recoverMana(15);
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// 受击者恢复 10 点
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$targetRecovered = $target->recoverMana(10);
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// 更新同伴血量显示
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if ($target instanceof Partner && isset($this->partnerHp[$target->id])) {
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$this->partnerHp[$target->id] = $target->hp;
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@ -101,7 +101,7 @@ class StatsPanel
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$playerStats = $this->game->player->getStats();
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$mark = $this->isPlayer && $this->currentActor === $this->game->player ? "{$this->green}►{$this->reset} " : " ";
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$out->writeln("{$mark}[1] {$this->yellow}玩家{$this->reset} Lv.{$this->game->player->level}");
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$out->writeln(" HP:{$playerStats['maxHp']} 物攻:{$playerStats['patk']} 魔攻:{$playerStats['matk']} 暴击:{$playerStats['crit']}%");
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$out->writeln(" HP:{$playerStats['maxHp']} 物攻:{$playerStats['patk']} 魔攻:{$playerStats['matk']} 暴击:{$playerStats['crit']}% 蓝量:{$playerStats['mana']}/{$playerStats['maxMana']}");
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// 显示队友
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$partners = $this->game->player->partners;
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@ -113,7 +113,7 @@ class StatsPanel
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$stats = $partner->getStats();
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$mark = !$this->isPlayer && $this->currentActor === $partner ? "{$this->green}►{$this->reset} " : " ";
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$out->writeln("{$mark}[{$idx}] {$this->magenta}{$partner->name}{$this->reset} Lv.{$partner->level}");
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$out->writeln(" HP:{$stats['maxHp']} 物攻:{$stats['patk']} 魔攻:{$stats['matk']} 暴击:{$stats['crit']}%");
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$out->writeln(" HP:{$stats['maxHp']} 物攻:{$stats['patk']} 魔攻:{$stats['matk']} 暴击:{$stats['crit']}% 蓝量:{$stats['mana']}/{$stats['maxMana']}");
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$idx++;
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}
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}
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