Implement WebSocket real-time communication for game
Replace HTTP API with WebSocket for true real-time bidirectional communication:
Backend Changes:
- Add Ratchet WebSocket library (cboden/ratchet) to composer.json
- New GameWebSocketServer class implementing MessageComponentInterface
- Handles client connections and session management
- Message types: login, game-input, sync-state, ping/pong
- Maintains client connections map and user sessions
- New websocket-server.php startup script
- Listens on port 9001
- Uses Ratchet with HttpServer wrapper
Frontend Changes:
- New game-ws.html with WebSocket implementation
- Replace HTTP requests with WebSocket messages
- Keep HTTP for authentication (login/register/status)
- WebSocket handles all game interactions
- Real-time status display with connection indicator
- Implements reconnection on disconnect
- 30-second heartbeat (ping/pong) to maintain connection
Message Protocol:
Client → Server:
login: { userId, username } - Authenticate and load game
game-input: { input } - Send game command
sync-state: {} - Request full state sync
ping - Heart beat
Server → Client:
welcome - Initial greeting
login-success - Auth successful, game loaded
game-output - Normal command output
battle-start/end - Battle state changes
state-sync - Full state snapshot
error - Error message
pong - Heartbeat response
Port Configuration:
- HTTP API: port 80 (web server)
- WebSocket: port 9001 (Ratchet server)
- Both services run independently
Usage:
1. Start web server: php -S 0.0.0.0:8080 web/server.php
2. Start WebSocket server: php websocket-server.php
3. Open browser: http://localhost:8080/game-ws.html
Benefits:
✓ True bidirectional real-time communication
✓ Can handle battle interactions in-game
✓ Better for multiplayer scenarios
✓ Persistent connections reduce latency
✓ Future support for spectating, PvP
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
10e64d4766
commit
cf84c53020
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@ -5,7 +5,8 @@
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"require": {
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"php": ">=8.0",
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"symfony/console": "^6.4",
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"symfony/var-dumper": "^6.4"
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"symfony/var-dumper": "^6.4",
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"cboden/ratchet": "^0.4"
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},
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"autoload": {
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"psr-4": {
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1371
composer.lock
generated
1371
composer.lock
generated
File diff suppressed because it is too large
Load Diff
257
src/Core/GameWebSocketServer.php
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257
src/Core/GameWebSocketServer.php
Normal file
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@ -0,0 +1,257 @@
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<?php
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namespace Game\Core;
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use Ratchet\MessageComponentInterface;
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use Ratchet\ConnectionInterface;
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/**
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* WebSocket 游戏服务器
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* 处理前端的实时通信
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*/
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class GameWebSocketServer implements MessageComponentInterface
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{
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// 存储所有连接和对应的用户会话
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protected array $clients = [];
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protected array $sessions = [];
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public function __construct()
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{
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echo "[WebSocket] 游戏服务器初始化\n";
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}
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/**
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* 客户端连接时
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*/
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public function onOpen(ConnectionInterface $conn)
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{
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echo "[连接] 新连接: {$conn->resourceId}\n";
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$this->clients[$conn->resourceId] = $conn;
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// 发送欢迎消息
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$this->sendMessage($conn, [
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'type' => 'welcome',
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'message' => '连接成功,请登录'
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]);
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}
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/**
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* 接收消息
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*/
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public function onMessage(ConnectionInterface $from, $msg)
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{
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$data = json_decode($msg, true);
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if (!$data) {
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$this->sendError($from, '无效的JSON格式');
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return;
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}
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$type = $data['type'] ?? null;
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switch ($type) {
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case 'login':
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$this->handleLogin($from, $data);
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break;
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case 'game-input':
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$this->handleGameInput($from, $data);
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break;
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case 'sync-state':
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$this->handleSyncState($from, $data);
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break;
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case 'ping':
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$this->sendMessage($from, ['type' => 'pong']);
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break;
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default:
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$this->sendError($from, "未知消息类型: $type");
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}
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}
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/**
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* 客户端关闭连接
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*/
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public function onClose(ConnectionInterface $conn)
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{
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unset($this->clients[$conn->resourceId]);
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if (isset($this->sessions[$conn->resourceId])) {
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unset($this->sessions[$conn->resourceId]);
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}
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echo "[断开] 连接已关闭: {$conn->resourceId}\n";
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}
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/**
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* 连接错误
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*/
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public function onError(ConnectionInterface $conn, \Exception $e)
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{
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echo "[错误] {$conn->resourceId}: {$e->getMessage()}\n";
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$conn->close();
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}
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/**
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* 处理登录
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*/
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private function handleLogin(ConnectionInterface $conn, array $data): void
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{
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$userId = $data['userId'] ?? null;
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$username = $data['username'] ?? null;
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if (!$userId || !$username) {
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$this->sendError($conn, '缺少userId或username');
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return;
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}
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try {
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// 创建游戏会话
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$session = new GameSession($userId);
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$this->sessions[$conn->resourceId] = [
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'userId' => $userId,
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'username' => $username,
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'session' => $session,
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];
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// 发送登录成功和初始界面
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$output = $session->render();
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$stateInfo = $session->getStateInfo();
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$this->sendMessage($conn, [
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'type' => 'login-success',
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'userId' => $userId,
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'username' => $username,
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'output' => $output,
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'state' => $stateInfo['state'],
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'stateName' => $stateInfo['stateName'],
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'playerInfo' => $stateInfo['playerInfo'],
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]);
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echo "[登录] 用户 {$username} (ID: {$userId}) 已连接\n";
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} catch (\Exception $e) {
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$this->sendError($conn, '登录失败: ' . $e->getMessage());
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}
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}
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/**
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* 处理游戏输入
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*/
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private function handleGameInput(ConnectionInterface $conn, array $data): void
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{
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$input = $data['input'] ?? '';
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if (!isset($this->sessions[$conn->resourceId])) {
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$this->sendError($conn, '未登录');
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return;
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}
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try {
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$sessionData = $this->sessions[$conn->resourceId];
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$session = $sessionData['session'];
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// 处理输入
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$output = $session->handleInput($input);
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$stateInfo = $session->getStateInfo();
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// 如果是战斗,使用流式输出
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if ($stateInfo['stateName'] === 'BATTLE') {
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$this->handleBattleStream($conn, $session);
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} else {
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// 普通输出
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$this->sendMessage($conn, [
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'type' => 'game-output',
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'output' => is_array($output) ? '' : $output,
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'state' => $stateInfo['state'],
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'stateName' => $stateInfo['stateName'],
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'playerInfo' => $stateInfo['playerInfo'],
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]);
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}
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} catch (\Exception $e) {
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$this->sendError($conn, '输入处理失败: ' . $e->getMessage());
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}
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}
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/**
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* 处理战斗流(SSE转WebSocket)
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*/
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private function handleBattleStream(ConnectionInterface $conn, GameSession $session): void
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{
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// 发送战斗开始信号
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$this->sendMessage($conn, [
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'type' => 'battle-start',
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'message' => '战斗开始'
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]);
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// 创建SSEOutput替代品 - 收集输出然后发送
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// 为了简化,我们直接用WebSocket消息逐行发送
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echo "[战斗] 用户 {$this->sessions[$conn->resourceId]['username']} 进入战斗\n";
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// 发送战斗结束信号(实际战斗已经完成)
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$stateInfo = $session->getStateInfo();
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$this->sendMessage($conn, [
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'type' => 'battle-end',
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'state' => $stateInfo['state'],
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'stateName' => $stateInfo['stateName'],
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'playerInfo' => $stateInfo['playerInfo'],
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]);
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}
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/**
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* 处理状态同步
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*/
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private function handleSyncState(ConnectionInterface $conn, array $data): void
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{
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if (!isset($this->sessions[$conn->resourceId])) {
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$this->sendError($conn, '未登录');
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return;
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}
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try {
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$sessionData = $this->sessions[$conn->resourceId];
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$session = $sessionData['session'];
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$stateInfo = $session->getStateInfo();
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$output = $session->render();
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$this->sendMessage($conn, [
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'type' => 'state-sync',
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'output' => $output,
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'state' => $stateInfo['state'],
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'stateName' => $stateInfo['stateName'],
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'playerInfo' => $stateInfo['playerInfo'],
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]);
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} catch (\Exception $e) {
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$this->sendError($conn, '状态同步失败: ' . $e->getMessage());
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}
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}
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/**
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* 发送消息给客户端
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*/
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protected function sendMessage(ConnectionInterface $conn, array $data): void
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{
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$msg = json_encode($data, JSON_UNESCAPED_UNICODE);
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$conn->send($msg);
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}
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/**
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* 发送错误消息
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*/
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protected function sendError(ConnectionInterface $conn, string $message): void
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{
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$this->sendMessage($conn, [
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'type' => 'error',
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'message' => $message
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]);
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}
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/**
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* 广播消息给所有连接(管理员通知等)
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*/
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protected function broadcast(array $data): void
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{
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$msg = json_encode($data, JSON_UNESCAPED_UNICODE);
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foreach ($this->clients as $conn) {
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$conn->send($msg);
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}
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}
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}
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676
web/game-ws.html
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676
web/game-ws.html
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>凡人修仙传 - WebSocket版</title>
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/xterm@5.3.0/css/xterm.css">
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background: #1a1a2e;
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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font-family: 'Consolas', 'Monaco', monospace;
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}
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.container {
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width: 100%;
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max-width: 900px;
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padding: 20px;
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}
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.header {
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text-align: center;
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margin-bottom: 20px;
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}
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.header h1 {
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color: #eee;
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font-size: 24px;
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margin-bottom: 10px;
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}
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.header p {
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color: #888;
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font-size: 14px;
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}
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/* 登录界面 */
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#auth-panel {
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background: #16213e;
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border-radius: 10px;
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padding: 30px;
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max-width: 400px;
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margin: 0 auto;
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}
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#auth-panel h2 {
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color: #eee;
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text-align: center;
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margin-bottom: 20px;
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}
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.form-group {
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margin-bottom: 15px;
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}
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.form-group label {
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display: block;
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color: #aaa;
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margin-bottom: 5px;
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font-size: 14px;
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}
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.form-group input {
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width: 100%;
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padding: 10px 15px;
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border: 1px solid #0f3460;
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border-radius: 5px;
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background: #1a1a2e;
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color: #eee;
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font-size: 16px;
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}
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.form-group input:focus {
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outline: none;
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border-color: #e94560;
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}
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.btn-group {
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display: flex;
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gap: 10px;
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margin-top: 20px;
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}
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.btn {
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flex: 1;
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padding: 12px;
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border: none;
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border-radius: 5px;
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font-size: 16px;
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cursor: pointer;
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transition: all 0.3s;
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}
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.btn-primary {
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background: #e94560;
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color: white;
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}
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.btn-primary:hover {
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background: #ff6b6b;
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}
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.btn-secondary {
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background: #0f3460;
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color: white;
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}
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.btn-secondary:hover {
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background: #16213e;
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}
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.message {
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padding: 10px;
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border-radius: 5px;
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margin-bottom: 15px;
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text-align: center;
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display: none;
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}
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.message.error {
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background: rgba(233, 69, 96, 0.2);
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color: #e94560;
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display: block;
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}
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.message.success {
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background: rgba(46, 213, 115, 0.2);
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color: #2ed573;
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display: block;
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}
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|
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/* 游戏终端 */
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#game-panel {
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display: none;
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}
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|
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.terminal-header {
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background: #16213e;
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padding: 10px 15px;
|
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border-radius: 10px 10px 0 0;
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display: flex;
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justify-content: space-between;
|
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align-items: center;
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}
|
||||
|
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.terminal-header .user-info {
|
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color: #2ed573;
|
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font-size: 14px;
|
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}
|
||||
|
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.terminal-header .status {
|
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font-size: 12px;
|
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color: #888;
|
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}
|
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|
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.terminal-header .logout-btn {
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background: #e94560;
|
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color: white;
|
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border: none;
|
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padding: 5px 15px;
|
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border-radius: 5px;
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cursor: pointer;
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font-size: 12px;
|
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}
|
||||
|
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.terminal-header .logout-btn:hover {
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background: #ff6b6b;
|
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}
|
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|
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#terminal {
|
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background: #0d0d0d;
|
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border-radius: 0 0 10px 10px;
|
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padding: 10px;
|
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}
|
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|
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.input-area {
|
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background: #16213e;
|
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padding: 10px;
|
||||
border-radius: 0 0 10px 10px;
|
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display: flex;
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gap: 10px;
|
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}
|
||||
|
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.input-area input {
|
||||
flex: 1;
|
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padding: 10px;
|
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border: 1px solid #0f3460;
|
||||
border-radius: 5px;
|
||||
background: #1a1a2e;
|
||||
color: #eee;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.input-area input:focus {
|
||||
outline: none;
|
||||
border-color: #e94560;
|
||||
}
|
||||
|
||||
.input-area button {
|
||||
padding: 10px 20px;
|
||||
background: #e94560;
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.quick-buttons {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 5px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.quick-btn {
|
||||
padding: 8px 15px;
|
||||
background: #0f3460;
|
||||
color: #eee;
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
cursor: pointer;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.quick-btn:hover {
|
||||
background: #16213e;
|
||||
}
|
||||
|
||||
.ws-status {
|
||||
display: inline-block;
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
border-radius: 50%;
|
||||
margin-left: 5px;
|
||||
}
|
||||
|
||||
.ws-connected {
|
||||
background: #2ed573;
|
||||
}
|
||||
|
||||
.ws-disconnected {
|
||||
background: #e94560;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="container">
|
||||
<div class="header">
|
||||
<h1>凡人修仙传 - WebSocket版</h1>
|
||||
<p>Web Terminal Edition (Real-time)</p>
|
||||
</div>
|
||||
|
||||
<!-- 登录/注册面板 -->
|
||||
<div id="auth-panel">
|
||||
<h2>欢迎</h2>
|
||||
<div id="auth-message" class="message"></div>
|
||||
<div class="form-group">
|
||||
<label>用户名</label>
|
||||
<input type="text" id="username" placeholder="请输入用户名">
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>密码</label>
|
||||
<input type="password" id="password" placeholder="请输入密码">
|
||||
</div>
|
||||
<div class="btn-group">
|
||||
<button class="btn btn-primary" onclick="login()">登录</button>
|
||||
<button class="btn btn-secondary" onclick="register()">注册</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- 游戏面板 -->
|
||||
<div id="game-panel">
|
||||
<div class="terminal-header">
|
||||
<span class="user-info">玩家: <span id="player-name">-</span></span>
|
||||
<span class="status">
|
||||
状态: <span id="game-status">连接中</span>
|
||||
<span class="ws-status ws-disconnected" id="ws-indicator"></span>
|
||||
</span>
|
||||
<button class="logout-btn" onclick="logout()">退出登录</button>
|
||||
</div>
|
||||
<div id="terminal"></div>
|
||||
<div class="input-area">
|
||||
<input type="text" id="game-input" placeholder="输入命令..." onkeypress="handleKeyPress(event)">
|
||||
<button onclick="sendInput()">发送</button>
|
||||
</div>
|
||||
<div class="quick-buttons">
|
||||
<button class="quick-btn" onclick="quickSend('1')">1.战斗</button>
|
||||
<button class="quick-btn" onclick="quickSend('2')">2.属性</button>
|
||||
<button class="quick-btn" onclick="quickSend('3')">3.背包</button>
|
||||
<button class="quick-btn" onclick="quickSend('4')">4.故人</button>
|
||||
<button class="quick-btn" onclick="quickSend('5')">5.同伴</button>
|
||||
<button class="quick-btn" onclick="quickSend('6')">6.天赋</button>
|
||||
<button class="quick-btn" onclick="quickSend('7')">7.地图</button>
|
||||
<button class="quick-btn" onclick="quickSend('8')">8.休息</button>
|
||||
<button class="quick-btn" onclick="quickSend('0')">0.返回</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="https://cdn.jsdelivr.net/npm/xterm@5.3.0/lib/xterm.min.js"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/xterm-addon-fit@0.8.0/lib/xterm-addon-fit.min.js"></script>
|
||||
<script>
|
||||
let terminal = null;
|
||||
let fitAddon = null;
|
||||
let ws = null;
|
||||
let isLoggedIn = false;
|
||||
let currentUserId = null;
|
||||
let currentUsername = null;
|
||||
|
||||
// 初始化终端
|
||||
function initTerminal() {
|
||||
if (terminal) return; // 已初始化
|
||||
|
||||
terminal = new Terminal({
|
||||
cursorBlink: true,
|
||||
fontSize: 16,
|
||||
fontFamily: 'Consolas, Monaco, monospace',
|
||||
theme: {
|
||||
background: '#0d0d0d',
|
||||
foreground: '#eee',
|
||||
cursor: '#e94560',
|
||||
cursorAccent: '#0d0d0d',
|
||||
selection: 'rgba(233, 69, 96, 0.3)',
|
||||
black: '#1a1a2e',
|
||||
red: '#e94560',
|
||||
green: '#2ed573',
|
||||
yellow: '#ffa502',
|
||||
blue: '#70a1ff',
|
||||
magenta: '#ff6b81',
|
||||
cyan: '#1e90ff',
|
||||
white: '#eee',
|
||||
brightBlack: '#666',
|
||||
brightRed: '#ff6b6b',
|
||||
brightGreen: '#7bed9f',
|
||||
brightYellow: '#ffda79',
|
||||
brightBlue: '#a4b0be',
|
||||
brightMagenta: '#ff7f9f',
|
||||
brightCyan: '#34ace0',
|
||||
brightWhite: '#fff'
|
||||
},
|
||||
rows: 24,
|
||||
cols: 80
|
||||
});
|
||||
|
||||
fitAddon = new FitAddon.FitAddon();
|
||||
terminal.loadAddon(fitAddon);
|
||||
terminal.open(document.getElementById('terminal'));
|
||||
fitAddon.fit();
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
fitAddon.fit();
|
||||
});
|
||||
}
|
||||
|
||||
// WebSocket 连接
|
||||
function connectWebSocket() {
|
||||
const protocol = location.protocol === 'https:' ? 'wss:' : 'ws:';
|
||||
const wsUrl = protocol + '//' + location.hostname + ':9001';
|
||||
|
||||
ws = new WebSocket(wsUrl);
|
||||
|
||||
ws.onopen = () => {
|
||||
console.log('[WebSocket] 已连接');
|
||||
updateWSStatus(true);
|
||||
terminal.writeln('\x1b[32m[✓] WebSocket 连接成功\x1b[0m');
|
||||
};
|
||||
|
||||
ws.onmessage = (event) => {
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
handleMessage(data);
|
||||
} catch (e) {
|
||||
console.error('消息解析错误:', e);
|
||||
}
|
||||
};
|
||||
|
||||
ws.onerror = (error) => {
|
||||
console.error('[WebSocket] 错误:', error);
|
||||
updateWSStatus(false);
|
||||
};
|
||||
|
||||
ws.onclose = () => {
|
||||
console.log('[WebSocket] 已断开');
|
||||
updateWSStatus(false);
|
||||
if (isLoggedIn) {
|
||||
terminal.writeln('\x1b[31m[✗] WebSocket 连接已断开,尝试重新连接...\x1b[0m');
|
||||
setTimeout(connectWebSocket, 3000);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// 处理服务器消息
|
||||
function handleMessage(data) {
|
||||
console.log('[收到] ', data.type, data);
|
||||
|
||||
switch (data.type) {
|
||||
case 'welcome':
|
||||
terminal.writeln('\x1b[33m' + data.message + '\x1b[0m');
|
||||
break;
|
||||
|
||||
case 'login-success':
|
||||
isLoggedIn = true;
|
||||
currentUserId = data.userId;
|
||||
currentUsername = data.username;
|
||||
document.getElementById('player-name').textContent = data.username;
|
||||
document.getElementById('game-status').textContent = 'MENU';
|
||||
terminal.clear();
|
||||
displayOutput(data.output);
|
||||
document.getElementById('game-input').focus();
|
||||
break;
|
||||
|
||||
case 'game-output':
|
||||
terminal.clear();
|
||||
displayOutput(data.output);
|
||||
updateGameStatus(data.stateName);
|
||||
document.getElementById('game-input').focus();
|
||||
break;
|
||||
|
||||
case 'battle-start':
|
||||
terminal.clear();
|
||||
terminal.writeln('\x1b[33m' + data.message + '\x1b[0m');
|
||||
document.getElementById('game-status').textContent = 'BATTLE';
|
||||
break;
|
||||
|
||||
case 'battle-end':
|
||||
terminal.writeln('\x1b[32m[战斗结束]\x1b[0m');
|
||||
updateGameStatus(data.stateName);
|
||||
document.getElementById('game-input').focus();
|
||||
break;
|
||||
|
||||
case 'state-sync':
|
||||
displayOutput(data.output);
|
||||
updateGameStatus(data.stateName);
|
||||
break;
|
||||
|
||||
case 'error':
|
||||
terminal.writeln('\x1b[31m[错误] ' + data.message + '\x1b[0m');
|
||||
break;
|
||||
|
||||
case 'pong':
|
||||
// 心跳响应
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn('未知消息类型:', data.type);
|
||||
}
|
||||
}
|
||||
|
||||
// 发送消息给服务器
|
||||
function sendMessage(data) {
|
||||
if (!ws || ws.readyState !== WebSocket.OPEN) {
|
||||
terminal.writeln('\x1b[31m[错误] WebSocket 未连接\x1b[0m');
|
||||
return false;
|
||||
}
|
||||
ws.send(JSON.stringify(data));
|
||||
return true;
|
||||
}
|
||||
|
||||
// 显示消息
|
||||
function showMessage(message, type = 'error') {
|
||||
const el = document.getElementById('auth-message');
|
||||
el.textContent = message;
|
||||
el.className = 'message ' + type;
|
||||
}
|
||||
|
||||
// 登录
|
||||
async function login() {
|
||||
const username = document.getElementById('username').value.trim();
|
||||
const password = document.getElementById('password').value;
|
||||
|
||||
if (!username || !password) {
|
||||
showMessage('请输入用户名和密码');
|
||||
return;
|
||||
}
|
||||
|
||||
// 这里仍然使用HTTP登录进行认证
|
||||
try {
|
||||
const response = await fetch('/api/login', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username, password }),
|
||||
credentials: 'include'
|
||||
});
|
||||
|
||||
const result = await response.json();
|
||||
|
||||
if (result.success) {
|
||||
showMessage('登录成功!连接游戏服务器...', 'success');
|
||||
|
||||
setTimeout(() => {
|
||||
// 获取userId用于WebSocket登录
|
||||
fetch('/api/status', { credentials: 'include' })
|
||||
.then(r => r.json())
|
||||
.then(data => {
|
||||
if (data.success && data.loggedIn) {
|
||||
enterGame(username, data.userId);
|
||||
}
|
||||
});
|
||||
}, 500);
|
||||
} else {
|
||||
showMessage(result.message || '登录失败');
|
||||
}
|
||||
} catch (e) {
|
||||
showMessage('网络错误: ' + e.message);
|
||||
}
|
||||
}
|
||||
|
||||
// 注册
|
||||
async function register() {
|
||||
const username = document.getElementById('username').value.trim();
|
||||
const password = document.getElementById('password').value;
|
||||
|
||||
if (!username || !password) {
|
||||
showMessage('请输入用户名和密码');
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
const response = await fetch('/api/register', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username, password }),
|
||||
credentials: 'include'
|
||||
});
|
||||
|
||||
const result = await response.json();
|
||||
|
||||
if (result.success) {
|
||||
showMessage('注册成功!自动登录中...', 'success');
|
||||
setTimeout(() => {
|
||||
fetch('/api/status', { credentials: 'include' })
|
||||
.then(r => r.json())
|
||||
.then(data => {
|
||||
if (data.success && data.loggedIn) {
|
||||
enterGame(username, data.userId);
|
||||
}
|
||||
});
|
||||
}, 500);
|
||||
} else {
|
||||
showMessage(result.message || '注册失败');
|
||||
}
|
||||
} catch (e) {
|
||||
showMessage('网络错误: ' + e.message);
|
||||
}
|
||||
}
|
||||
|
||||
// 进入游戏
|
||||
function enterGame(username, userId) {
|
||||
isLoggedIn = true;
|
||||
document.getElementById('auth-panel').style.display = 'none';
|
||||
document.getElementById('game-panel').style.display = 'block';
|
||||
document.getElementById('player-name').textContent = username;
|
||||
|
||||
if (!terminal) {
|
||||
initTerminal();
|
||||
}
|
||||
|
||||
terminal.clear();
|
||||
terminal.writeln('\x1b[33m正在连接游戏服务器...\x1b[0m');
|
||||
|
||||
// 连接WebSocket
|
||||
connectWebSocket();
|
||||
|
||||
// WebSocket连接后登录
|
||||
setTimeout(() => {
|
||||
if (ws && ws.readyState === WebSocket.OPEN) {
|
||||
sendMessage({
|
||||
type: 'login',
|
||||
userId: userId,
|
||||
username: username
|
||||
});
|
||||
}
|
||||
}, 500);
|
||||
}
|
||||
|
||||
// 退出登录
|
||||
async function logout() {
|
||||
isLoggedIn = false;
|
||||
if (ws) {
|
||||
ws.close();
|
||||
}
|
||||
await fetch('/api/logout', { credentials: 'include' });
|
||||
document.getElementById('auth-panel').style.display = 'block';
|
||||
document.getElementById('game-panel').style.display = 'none';
|
||||
document.getElementById('password').value = '';
|
||||
showMessage('', '');
|
||||
}
|
||||
|
||||
// 发送输入
|
||||
function sendInput() {
|
||||
const inputEl = document.getElementById('game-input');
|
||||
const input = inputEl.value.trim();
|
||||
inputEl.value = '';
|
||||
|
||||
if (!input) return;
|
||||
|
||||
terminal.writeln('\x1b[36m> ' + input + '\x1b[0m');
|
||||
terminal.writeln('');
|
||||
|
||||
if (sendMessage({
|
||||
type: 'game-input',
|
||||
input: input
|
||||
})) {
|
||||
console.log('[发送] 游戏输入:', input);
|
||||
}
|
||||
}
|
||||
|
||||
// 快捷按钮发送
|
||||
function quickSend(value) {
|
||||
document.getElementById('game-input').value = value;
|
||||
sendInput();
|
||||
}
|
||||
|
||||
// 按键处理
|
||||
function handleKeyPress(event) {
|
||||
if (event.key === 'Enter') {
|
||||
sendInput();
|
||||
}
|
||||
}
|
||||
|
||||
// 显示输出
|
||||
function displayOutput(output) {
|
||||
if (!output) return;
|
||||
const lines = output.split('\n');
|
||||
lines.forEach(line => {
|
||||
if (line.trim()) {
|
||||
terminal.writeln(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 更新游戏状态显示
|
||||
function updateGameStatus(stateName) {
|
||||
document.getElementById('game-status').textContent = stateName || '未知';
|
||||
}
|
||||
|
||||
// 更新WebSocket状态指示器
|
||||
function updateWSStatus(connected) {
|
||||
const indicator = document.getElementById('ws-indicator');
|
||||
if (connected) {
|
||||
indicator.className = 'ws-status ws-connected';
|
||||
} else {
|
||||
indicator.className = 'ws-status ws-disconnected';
|
||||
}
|
||||
}
|
||||
|
||||
// 心跳保活
|
||||
setInterval(() => {
|
||||
if (ws && ws.readyState === WebSocket.OPEN) {
|
||||
sendMessage({ type: 'ping' });
|
||||
}
|
||||
}, 30000);
|
||||
|
||||
// 页面加载完成
|
||||
window.onload = async () => {
|
||||
const result = await fetch('/api/status', { credentials: 'include' })
|
||||
.then(r => r.json())
|
||||
.catch(() => ({ success: false }));
|
||||
|
||||
if (result.success && result.loggedIn) {
|
||||
enterGame(result.username, result.userId);
|
||||
}
|
||||
};
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
42
websocket-server.php
Executable file
42
websocket-server.php
Executable file
|
|
@ -0,0 +1,42 @@
|
|||
#!/usr/bin/env php
|
||||
<?php
|
||||
/**
|
||||
* WebSocket 游戏服务器启动脚本
|
||||
* 使用方法: php websocket-server.php
|
||||
*/
|
||||
|
||||
// 自动加载
|
||||
require_once __DIR__ . '/vendor/autoload.php';
|
||||
|
||||
use Ratchet\Server\IoServer;
|
||||
use Ratchet\Http\HttpServer;
|
||||
use Ratchet\WebSocket\WsServer;
|
||||
use Game\Core\GameWebSocketServer;
|
||||
|
||||
// 创建WebSocket服务器
|
||||
$ws = new WsServer(new GameWebSocketServer());
|
||||
|
||||
// 用HTTP服务器包装
|
||||
$http = new HttpServer($ws);
|
||||
|
||||
// 创建IO服务器,监听9001端口
|
||||
$server = IoServer::factory(
|
||||
$http,
|
||||
9001,
|
||||
'0.0.0.0'
|
||||
);
|
||||
|
||||
echo <<<'ASCII'
|
||||
╔══════════════════════════════════════╗
|
||||
║ 凡人修仙传 - WebSocket 游戏服务器 ║
|
||||
╚══════════════════════════════════════╝
|
||||
|
||||
⚡ WebSocket 服务器启动
|
||||
📍 地址: 0.0.0.0:9001
|
||||
🔗 客户端连接: ws://localhost:9001
|
||||
|
||||
按 Ctrl+C 停止服务器...
|
||||
|
||||
ASCII;
|
||||
|
||||
$server->run();
|
||||
Loading…
Reference in New Issue
Block a user