Optimize frontend terminal rendering and remove unnecessary screen clears
- Removed terminal.clear() calls that were clearing screen on every output
update, letting the game process control the display
- Added letterSpacing: 0 to xterm.js config to disable automatic spacing
adjustments that were creating unwanted span tags
- Improved font family to 'Source Code Pro' for better handling of CJK
characters and monospace alignment
- Added lineHeight adjustment (1.2) for better vertical spacing
- Enabled allowProposedApi for access to additional xterm.js features
- Game process output is now properly displayed without formatting artifacts
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
52e465177c
commit
7c103d7209
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@ -175,7 +175,9 @@
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terminal = new Terminal({
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cursorBlink: true,
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fontSize: 14,
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fontFamily: 'Consolas, Monaco, monospace',
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fontFamily: '"Source Code Pro", "Courier New", monospace',
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letterSpacing: 0, // 禁用自动间距调整
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lineHeight: 1.2, // 调整行高
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theme: {
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background: '#1a1a2e',
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foreground: '#eee',
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@ -200,7 +202,8 @@
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brightWhite: '#fff'
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},
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rows: 30,
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cols: 100
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cols: 100,
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allowProposedApi: true
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});
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fitAddon = new FitAddon.FitAddon();
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@ -274,10 +277,9 @@
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if (!terminal) {
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initTerminal();
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}
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switch (data.type) {
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case 'output':
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// 进程输出
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// 进程输出 - 直接写入,游戏进程负责清屏
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terminal.write(data.text);
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break;
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